
Measurable marketing gamification?
No probllama.
Kevin Flores led a cross-functional Customer Experience team tasked with creating a digital brand experience for Bank of America’s Rush Week activations on college campuses nationwide.
The initiative aimed to announce the bank’s new partnership with Zelle® and drive adoption of its mobile banking app among Gen Z students.
At the same time, Bank of America was running a global brand campaign featuring a quirky, talking llama and the tagline: “Llove Your App™.” The campaign highlighted the simplicity and ease of using the new Bank of America Mobile Banking App.
Extending this message of simplicity to Zelle’s peer-to-peer money transfers felt like a natural next step.
Concept Ideation
With just six weeks from concept to launch, we jumped into rapid-fire ideation.
Within the first 48 hours, Flores developed several interactive concepts—hand-sketched on tracing paper—and presented them directly to Bank of America’s digital marketing leadership.
The selected concept brought the campaign's quirky llama to life through a mobile-first game designed to educate through play. In the game, students raced to transfer money faster than their opponent—ultimately discovering why Zelle® was the faster, simpler choice.
ABOVE: Early, lo-fidelity prototype screens to convey and test the user experience
Solution
Llama
Game
Bank of America’s
We designed and developed a native app game experience where players race to complete digital money transfers, using a campaign-aligned llama character as the guide.
Key Features
On-brand storytelling that extended the “Llove Your App” campaign
In-game messaging to educate players about Zelle’s features
Gamified learning to demonstrate Zelle’s speed and ease
Data capture & reporting, including completion & replay rates
Mobile-friendly UX, built for on-the-go use at college campus events
RESUlts
87%
completion rate
47%
REPLAY RATE
What started as a short-term engagement tool quickly became one of the most successful interactive experiences Bank of America had implemented.
WHAT CAME NEXT
Bank of America expanded the game into 1,000+ Bank of America Financial Centers as a product marketing experience.
Bank of America reported that The Llama Game was the bank’s most engaging in-branch learning experience to that time.
The Team
Creative Director:
Kevin Flores
Visual Designer:
Rob Musser
Visual Designer:
Shannon Flowerday
UX Designer:
John Blackwell
Copywriter:
Aprill Jones
Lead Developer:
Kevin Vaughan
Project Manager:
Ross Cooper
Program Manager:
Bill Lickert
Account Director:
Les Morelock
Bank of America Project Sponsors:
Lea Moon & Katlann Smith